Bioharmonious Game
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Provided by: Art Works for Change|Published on: October 31, 2025
Games
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This resource has been reviewed by SubjectToClimate's climate scientists and verified for scientific accuracy and up-to-date information. Learn about our review process →
Synopsis
- In this game from Art Works for Change, students will work to take only what they need from the natural planet to fix the illness of the manufactured planet.
- Students will have 6 minutes to figure out how much to take from the natural planet and how to put it to use to best improve the manufactured planet's health while still retaining the health of the natural planet.

Subjects: Biology
Authors: Art Works for Change
Region: Global
Languages: English
Teaching Materials
Positives
- With seven alternative endings, there are many opportunities for students to play multiple times with different results, allowing for more nuanced gameplay.
- Students will love exploring the planets and problem-solving.
Prerequisites
- So students can draw parallels between this game and real life, they should have a general understanding of concepts like climate change, threatened and endangered species, and nature-based solutions.
- Teachers should note that the countdown clock will pause if students switch tabs or windows away from the game.
Differentiation & Implementation
- Teachers may want to read through the introduction and tutorial portion together as a class to allow for questions and discussion.
- After playing, teachers can ask students to find examples of bioharmony in the real world. Students can use the search terms nature-based solution or biomimicry to find examples.
- Teachers can use this game in conjunction with this lesson to extend students' learning about biomimicry.
- To demonstrate their understanding of both the game and its parallels to our environmental crisis, students can answer the question, "How can we achieve bioharmony here on Earth?", citing evidence from both the game and research on possible solutions.
- To understand how their choices may have influenced the results of the game, students can keep a log of how many of each natural object they took from the natural planet and which object was used to change one of the manufactured objects.
- Teachers can make connections to many of the Sustainable Development Goals, such as Goal 10, Industry, Innovation, and Infrastructure, and Goal 15, Life on Land.
This resource from Art Works for Change invites students to explore the connection between biodiversity and human creativity through digital art, storytelling, and interactive experiences. It includes a visually striking but somewhat clunky online game, along with engaging virtual exhibits that showcase how nature can inspire solutions to global challenges. While it doesn’t include original data, this resource is a creative way to spark classroom conversations about biodiversity.
Teaching Tips
Standards
Resource Type and Format
About the Partner Provider
Art Works for Change
Art Works for Change is a nonprofit organization that creates contemporary art exhibitions and storytelling projects to address critical social and environmental issues.
Scientist Reviewed
This resource has been reviewed by SubjectToClimate's climate scientists and verified for scientific accuracy and up-to-date information. Our review process ensures that every resource in our library reflects the current state of climate science.
Learn about our review process →

